Large City: Seni-êgê Ratê

Seni-êgê Ratê

Seni-êgê Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceSihîlêsê Zone
RegionWin Keslè Forest
Founded1071
Community LeaderLord Trg̈g̈gado
Area157 km2 (62 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation7112 m (-19616 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population37141
Population Density236 people per km2 (599 people per mi2)
Town AuraChronomancy
Naming
Native nameSeni-êgê Ratê
Pronunciation/ˈseni/ /ˈɘgɘ/
Direct Translation[vicious; wild] [age]
Translation[Not Yet Translated]

Seni-êgê Ratê (/ˈseni/ /ˈɘgɘ/ [vicious; wild] [age]) is a temperate Large City located in the Sihîlêsê Zone of the Engineer's Guild.

The name Seni-êgê Ratê is derived from the Sylvin language, as Seni-êgê Ratê was founded by Trêgfe, who was culturaly Iron Elf.

Climate

Seni-êgê Ratê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Seni-êgê Ratê receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the spring. Seni-êgê Ratê covers an area of nearly 157 km2 (62 mi2), and an average elevation of 7112 m (-19616 ft) above sea level.

Overview

Seni-êgê Ratê was founded durring the late 12th century in fall of the year 1071, by Trêgfe. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trêgfe.

Seni-êgê Ratê was built using the conventions of Iron Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Seni-êgê Ratê is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Seni-êgê Ratê is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Seni-êgê Ratê's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Looking around Seni-êgê Ratê you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Seni-êgê Ratê possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Seni-êgê Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Seni-êgê Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Seni-êgê Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Seni-êgê Ratê's parks.

Seni-êgê Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Seni-êgê Ratê.

Seni-êgê Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Seni-êgê Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Seni-êgê Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Seni-êgê Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Seni-êgê Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Seni-êgê Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Seni-êgê Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Seni-êgê Ratê's public wards, blessings, and other arcane systems.

Seni-êgê Ratê has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Seni-êgê Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Seni-êgê Ratê's grid is powered by mana accumulators.

Seni-êgê Ratê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Seni-êgê Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Seni-êgê Ratê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Seni-êgê Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Seni-êgê Ratê's natural decorations nor waterways.

Seni-êgê Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Seni-êgê Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Seni-êgê Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Seni-êgê Ratê is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Seni-êgê Ratê's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

=In Seni-êgê Ratê when drawing, it's impossible to draw an imperfect circle.

The Keulia near Seni-êgê Ratê are known to be more aggressive than normal.

Seni-êgê Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Enchantment energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 68
  • Farmers: 103
  • Farm Laborer: 176
  • Hunters: 119
  • Milk Maids: 97
  • Ranchers: 47
  • Ranch Hands: 96
  • Shepherds: 103
    • Farmland: 151163 m2
    • Cattle and Similar Creatures: 9285
    • Poultry: 111423
    • Swine: 7428
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3714

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 84
  • Bookbinders: 47
  • Buckle-makers: 48
  • Cabinetmakers: 90
  • Candlemakers: 123
  • Carpenters: 117
  • Clothmakers: 116
  • Coach and Harness Makers: 38
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 35
  • Cutlers: 30
  • Fabricworkers: 82
  • Farrier: 172
  • Furriers: 24
  • Glassworkers: 132
  • Gunsmiths: 83
  • Harness-Makers: 36
  • Hatters: 72
  • Hosiery Workers: 26
  • Jewelers: 42
  • Leatherwrights: 90
  • Locksmiths: 39
  • Matchstick makers: 59
  • Musical Instrument Makers: 54
  • Painters, Structures and Fixtures: 47
  • Paper Workers: 51
  • Plasterers: 51
  • Pursemakers: 62
  • Roofers: 39
  • Ropemakers: 36
  • Rugmakers: 35
  • Saddlers: 70
  • Scabbardmakers: 79
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 35
  • Soap and Tallow Workers: 114
  • Tailors: 212
  • Tanners: 47
  • Upholsterers: 53
  • Watchmakers: 48
  • Weavers: 109
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 26
  • Beer-Sellers: 50
  • Booksellers: 58
  • Butchers: 100
  • Chandlers: 95
  • Chicken Butchers: 99
  • Entrepreneurs: 38
  • Fine Clothiers: 88
  • Fishmongers: 92
  • Florists: 22
  • Potion Sellers: 67
  • Resellers: 142
  • Spice Merchants: 50
  • Wine-sellers: 72
  • Wheelwright: 54
  • Woodsellers: 34

Service workers

  • Bakers: 247
  • Barbers: 165
  • Coachmen: 55
  • Cooks: 185
  • Doctors: 81
  • Gamekeepers: 58
  • Grooms: 33
  • Hairdressers: 116
  • Healers: 94
  • Housekeepers: 103
  • Housemaids: 195
  • House Stewards: 116
  • Inns: 36
  • Laundry maids: 66
  • Maidservants: 123
  • Nursery Maids: 70
  • Pastrycooks: 142
  • Restaurateur: 176
  • Tavern Keepers: 168

Specialized Laborer

  • Ashworkers: 52
  • Bleachers: 33
  • Chemical Workers: 21
  • Coal Heavers: 80
  • In-Town Couriers: 86
  • Long Haul Couriers: 88
  • Dockyard Workers: 79
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 99
  • Millers: 84
  • Miners: 84
  • Oilmen and Polishers: 56
  • Postmen: 84
  • Pure Finder: 51
  • Skinners: 112
  • Sugar Refiners: 21
  • Tosher: 59
  • Warehousemen: 112
  • Watercarriers: 83
  • Watermen, Bargemen, etc.: 119

Skilled Laborers

  • Accountants: 45
  • Alchemist: 55
  • Clerk: 74
  • Dentists: 37
  • Educators: 107
  • Engineers: 55
  • Gardeners: 37
  • Mages: 27
  • Plumbers: 40
  • Pharmacist: 43
  • Professors: 16
  • Scientists: 26
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 49
  • Civil Clerks: 86
  • Civic Iudex: 39
  • Consultants: 24
  • Exorcist: 80
  • Fixers: 43
  • Kami Clerk: 69
  • Landlords: 72
  • Lawyers: 45
  • Legend Keepers: 65
  • Militia Officers: 285
  • Monks, Monastic: 119
  • Monks, Civic: 109
  • Historian, Oral: 82
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 88
  • Priests: 148
  • Rangers: 48
  • Rat Catchers: 55
  • Scholars: 56
  • Spiritualist: 74
  • Slayers: 20
  • Storytellers: 145
  • Military Officers: 128

Cottage Industries

  • Brewers: 109
  • Comfort Services: 132
  • Enchanters: 41
  • Herbalists: 40
  • Jaminators: 116
  • Needleworkers: 137
  • Potters: 64
  • Preserve Makers: 112
  • Quilters: 53
  • Seamsters: 168
  • Spinners: 119
  • Tinker: 40
  • Weaver: 100

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 58
  • Costumers: 22
  • Dancers: 44
  • Drafters: 23
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 36
  • Musicians: 109
  • Painters, Art: 18
  • Playwrights: 38
  • Sculptors, Art: 31
  • Wood Carvers: 123
  • Writers: 132

Produce Industries

  • Butter Churners: 132
  • Canners: 106
  • Cheesmakers: 123
  • Ice Merchants: 16
  • Millers: 77
  • Picklers: 65
  • Smokers: 47
  • Stockmakers: 44
  • Tobacconists: 57
  • Tallowmakers: 86

13947 of Seni-êgê Ratê's population work within a Foundational Occupation.

21709 of Seni-êgê Ratê's population do not work in a formal occupation, but do contribute to the local economy. 1485 (4%) are noncontributers.

Points of Interest

Seni-êgê Ratê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Almost every community has some problem with bandits and highwaymen, but Seni-êgê Ratê is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century Mere Khanka began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Anguish Wind.

History